I have a set of tiled image collections through Microsoft's Deep Zoom compositor, and is a silverlight application that is currently Displaying them via display MultiScaleImage - it's all working very well - I just want to get some experience with iPad programming and have some ideas for some iPad applications. All my thoughts rely on me that they are capable of displaying / manipulating these tile image sets (on the iPad).
I have just picked up an iMac to solve it. I am not being seen for any purpose-c / coke-touch libraries, so I think I have to do my own roll. (I saw that the Sidon Ajax component, which is very clever, but I am working with the collection here, which does not support it. I would also like to roll it out as the original application to get this experience.)
The only open source project I found in OpenZoom to show / tile tile image sets - a Flash component I'm not familiar with ActionScript (Python, Java, C #, and C Kamtamas are languages which I have actually used), but in a nutshell inspect the code that I actually did not have any problems with it and could possibly use it for the signal, how and how to extract tiles, Etc., but, as I am new to objective-c / coke-touch, some points will be appreciated in the right direction.
1) Are there any other projects I am missing, or open zoom for some references is my best bet?
2) Should I try to perform this demonstration in the UIcycle framework, or should I do it as a OpenGL display?
3) Any other suggestions / indicators that I did not think about.
I'm working on some apps that allow large zooming to allow deep zooming But rely on I found some examples, but the best and most useful of me was Apple's "Photocracron" sample code.
It depends on CATiledLayer to handle tiling. As a result, there is a very smooth and responsive interface with huge images and it is not very complicated. (A bit complicated but not very bad).
Quartzcore Framework (which is part of SDK)
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