Using the left hand rule, I use an object left and right using the Y axis, and using the X axis Rotate up / down After rotating the first object to the right, the up / down rotation should be used in the x-axis.
However, when I try to rotate using z axis after the first rotation, then it has the same effect when I
thanks
Any ideas?
>The proper order of rotation in order to keep everything straight, roll, pitch, yes. That is, rotation around the X axis, rotation around the Y axis, rotation around the Z axis.
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