It's been a while since I did a game programming in C #, but to get me back recently There has been a bug in it that I had some opinion on which configuration I should use.
I wanted to use C # because I'm using it for work, and got acquainted with it. I have already worked with both DirectX and OpenGL, but mostly in 3D, but now I am interested in writing 2D games with all vector graphics, which looks like geometry wars or old Star Wars arcade games. .
Key points I am interested in:
• Ease of use / implementation
• Easy on storage (I'm planning to run a lot at a time)
Looks like I do not want a curve to see pixelated.
Maybe some good effects like shine or particles.
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Just starting again and already have a C # background, why not try XNA? You will definitely be able to take advantage of your C # skills
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