I am using AVAudioPlayer object to play audio. I made an audio player object initially. I run an animation and whenever the animation starts I play the audio and stop the audio when the animation is finished. I got initially using three memory leaks tool. (The responsible collar was mentioned, Ambadekodex was registered). In order to add mediaplayer framework, after the suggestion of "Amate Emaar" in this forum, the number of leaks less than one decreases. And is there any way to get rid of it altogether?
Thanks and relation, Krishnan
I have solved this problem. It only happened in the simulator and not in the device.
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