I am trying to interpose with C # to C ++ structure. The structure (in the C # wrapper) is something like this: [Layout layouts (sequence, sequence, charset = charset.auto)] Public structure SENSE4_CONTEXT {public system. INTTPT dwIndex; // or UInt64 depends on the platform}
The built-in C ++ structure is slightly unusual, in 32 bit OS, dwIndex
to work IntPtr
, but in 64 bit OS, it should be in the UInt64
order for interop for work
Any ideas on how to modify the above structure to work on 32 and 64 bit OS?
UIintPtr
, which is 32-bit on UInt32
and 64-bit UIint64
. It does not seem that your C ++ program requires an unsigned one on the 32-bit platform signed and 64-bit one (though not impossible, at all).
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