Making a Game Without Graphics? -


Is it possible or even constructive to create a game without any graphics (but to be graphical)

I'm not good at all with graphics, so I want to write a skeleton for the game, then fill the rest of the graphics programmer / artist. I can write all the major classes, and their conversations, and all the major works / parts of the game.

If so, what should I do to make the graphics in the game easier to integrate later (each drawn object should be a drawing, rotate, colloid etc)?

Generally:

you see it You can:

You should start this.

Specifically, what kind of game do you imagine?

Update:

Since you do not want to do graphics programming at all, so you want to give your Drawable Objects a Draw () Method Stub, and drop it for your Companion Graphics Developer can

I hope that you will need to move, rotate and checkcolption methods for basic performance testing, but as you have written that you will only make the foundation of the game system, a simple setpoint can be sufficient.

You must allow your objects to be in the position of the thier (and direction if applicable).

Another approach could be to create a list of objects and later in the game world there may be situations. With this you will be able to develop your interaction event handlers (such as Gunfire, Onheat, Ondi, ...) and test them in any kind of testbench.


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