I am going to create games for the iPhone, and I'm going to use most of the images I have read that quartz Use is slow only for real games with high frame rates, so I was wondering if there was a good idea to use OpenLL for a scene for your game?
I am going to use a lot of images, and I want to be able to rotate them freely.
I have seen GLSprita and GL paint in Apple's examples, but I can not really see anything I can use.
Whatever I want to do, I might be able to present images on specific positions, and want to be able to rotate them.
I am a noon on OpenGL, but I know quartz. / P>
Take a look at Cocos-2D instead it uses OpenGL instead of quartz and the kind of game you can use Show, helps in creating it:
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