In my project, I'm going to generate a user interface through programming. The scalability of this UI is a very important requirement.
So far, I am using two-dimensional graphics to create UI. I think there can be different solutions, but for the moment I know only two.
The first one is supplying the X, Y coordinates of every two-dimensional graphic on my UI. (I do not like this solution because I do
The second (which I am currently using now) layouts is using layouts which organizes its content according to the size of the content in this solution I do not need to calculate the X, Y coordinates of each object (the layout is doing this for me.) But this approach can have its own disadvantages.
I have a user interface program I am very new to Raming. Can you give me advice about this issue?
My The general rule to follow is that you should always use the layout unless you have special reasons to use a full layout. The only real time I use the full layout, when I have a strange custom layout I'm implementing Layout Manager
Layout Manager will make your life a lot easier.
I do not remember that there is every problem with QT's layout being built in the luggage.
Comments
Post a Comment